Happy radish - shader test
Working on some cool NPR stuff, here’s a custom light attenuation shader
start this a couple weeks back and struggling to find the time to finish it, but I think it’s cute
Hey that substance work is great i wanted to know that how you make that in substance designer because i guess it's not possible to hand paint textures in substance please put some light on that
hey anon, no idea when this was posted tumblr’s terrible for messaging it seems.
Designer’s fine for making ‘hand painted’ stuff. Most things you think are hand painted aren’t, even in WoW these days a lot of the assets are sculpted and then the textures are generated by filtering the height map.
And building height maps and then abusing them is what Designer is all about :)
I’m not sure which piece or which style elements you mean but if you want to reply with an example I’m more than happy to describe the process
Was listening to The Infinite Monkey Cage as I went to bed and had one of those brain says ‘you have to do this or I’m not letting you sleep’ moments last night. So here’s a gravity warping shader not sure what it means yet
this one’s a bit friendlier
had a little go with ShaderToy today, made a relaxing spiral
https://www.shadertoy.com/view/4ljyD1
Also learnt some valuable lessons about gradients and gif compression haha
got a little wiggle to the flame
Hey, this post may contain adult content, so we’ve hidden it from public view.
First look at my game’s (code named Maki) art style